Roguelike · Version 8 · Explainer video

Winning the fight, losing your options

5:18 · Narrated motion graphics
Download video · Read the script · Video by Albert

Chapters & sources
  1. The encounter is a constructed game scenario, not a recorded play session.

    Sources
    • 3. Staying Out of Messes in the First Place15–33
  2. The source scenario supplies the nearby safe retreat and recovery assumptions.

    Sources
    • 3. Staying Out of Messes in the First Place24–33
  3. The team is an editorial hypothetical. The Kai anecdote is Marshall’s account.

    Sources
    • 3. Staying Out of Messes in the First Place57–67
  4. This is Marshall’s hypothetical build and cloak choice. The adaptation preserves the causal logic and omits disputed numerical totals.

    Sources
    • 7. Constructing One's Build, V: Diminishing Returns, Weaknesses, and Whither Flame Mastery?6–19 · 30–63
  5. The healing policies and dependence on retreat danger come from the book. The calendar policy is an editorial application.

    Sources
  6. Piloting is Marshall’s term. The exception qualification comes from the preceding discussion of defensive policies.

    Sources
    • 5 Piloting I: Skill Required…1–20
    • 4 Defensive Policies II31–37
  7. The wider-choice framing is an editorial synthesis; Marshall discusses real-world alternatives and explicit ethical refusal.

    Sources
    • 2. The Road to Balmora24–33
    • 10 (That’s Not To Say It’s Easy)8–20
  8. Chance and compassion qualify the adaptation. The three closing questions are editorial synthesis.

    Sources
    • 1. Will Perfect Play Win You the Game?1–31
    • 3. Staying Out of Messes in the First Place50–55
    • 4. True Objectives1–36
    • 7. Constructing One's Build, V: Diminishing Returns, Weaknesses, and Whither Flame Mastery?60–63
    • 3 Defensive Policies9–19
Production record

Original vector animation, synthetic narration, an original quiet score and 34 timed sound cues. The team example and three closing questions are editorial adaptations. Chapter references lead back to the supplied book.

Optional captions use measured narration blocks with approximate sentence timing. Layout, sampled frames, decoding, duration and audio levels were checked; the audio was measured, not listened to.

Output318.400 s · 1920 × 1080 native · 30 fps · 9,552 frames · no upscaling
FileMP4 · H.264 High · yuv420p · AAC 48000 Hz, 2 channels · 17,082,397 bytes (16.29 MiB)
Elapsed1816.951 s from 2026-10-27T15:05:12.601466+00:00 to 2026-10-27T15:35:29.552800+00:00; asset/narration preparation through final render verification, including authoring and review; excludes earlier research and later packaging.
Render processingOne completed render: 262.176 s process wall time; internal pipeline 260.633 s. Capture 239.896 s, encoding 17.729 s, assembly 0.466 s. Not pure GPU time.
AnimationAuthored SVG/GSAP 3.15.0 · HyperFrames 0.8.200 · local screenshot capture · 2 software browser workers · no generative image/video model or GPU encoder
NarrationKokoro v1.0 82M ONNX · bm_george · en-gb · speed 1.0 · CPUExecutionProvider, 4 threads · kokoro-onnx 0.4.7 / ONNX Runtime 1.30.0 · original 24 kHz mono PCM16 WAV; quantization unverified; no adapters; seed not exposed
Voice generation30 completed paragraph jobs · 0 failed · 0 retried · 39.132 s total wall time · 38.410 s summed inference-call time
Score and effectsOriginal deterministic DSP · seed 27102026 · 34 cues · 48 kHz stereo stems · 9.000 s successful generation/mix preparation; one earlier normalization attempt failed and was corrected; its elapsed time was not recorded
Audio measurementsFinished mix: -15.02 LUFS integrated, -1.54 dBTP true peak, 2.10 LU range. Voice target −18 LUFS; score target −36 LUFS. Audio measured, not listened to.
SettingsDelivery quality; 30 fps; software capture; no upscaling or frame interpolation. Diffusion steps, sampler, scheduler, guidance and denoise are not applicable. Motion has no random seed; procedural audio seed is recorded above.
Jobs and resourcesVideo: 1 completed, 0 failed, 0 retried. Voice: 30 completed, 0 failed, 0 retried. Audio preparation: 1 failed attempt, 1 successful retry. No ComfyUI jobs. GPU not used for this render/voice route. Peak VRAM and energy not recorded.
VerificationZero layout/runtime/contrast/lint errors; full video and audio decode passed; nine final decoded frames visually inspected. Out-of-order seek at 185 s was pixel-identical. Short deliberate hold warnings retained. Optional sentence caption timing is approximate.

Full statistics · Readable production report · Measured scene timings